Design Updates

  • Added three unique levels (Level 1, 2, and 3).
  • Each level features progressive difficulty.
  • Enemy stats (speed, aggression, etc.) scale up with each level

Aesthetic Changes

  • All in-game audio has been replaced:
  1. New background music tracks.
  2. Fresh SFX for the player: jump, landing, hit, and death.
  3. Enemy SFX mirror the player's for consistency.

Gameplay Tweaks

  • Jump controls now vary per level:
  1. Speed, strength, and airtime gradually decrease across levels.
  • Enemy and platform behaviors have been reworked:
  1. Their movement speed increases significantly with each level, creating a steeper challenge curve.

Download

Download
Windows_Build.zip 46 MB
Download
MacOS_Build.zip 55 MB

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