8-Bit Bouncer
Design Updates
- Added three unique levels (Level 1, 2, and 3).
- Each level features progressive difficulty.
- Enemy stats (speed, aggression, etc.) scale up with each level
Aesthetic Changes
- All in-game audio has been replaced:
- New background music tracks.
- Fresh SFX for the player: jump, landing, hit, and death.
- Enemy SFX mirror the player's for consistency.
Gameplay Tweaks
- Jump controls now vary per level:
- Speed, strength, and airtime gradually decrease across levels.
- Enemy and platform behaviors have been reworked:
- Their movement speed increases significantly with each level, creating a steeper challenge curve.



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